Game Engine Architecture: A Comprehensive Guide to Game Engine Design and Implementation (Third Edition)
Game engines are the foundation of modern video games. They provide the core functionality that allows games to run, such as rendering, physics, AI, networking, and more. Game engine architecture is the study of how game engines are designed and implemented.
4.5 out of 5
Language | : | English |
File size | : | 16003 KB |
Text-to-Speech | : | Enabled |
Enhanced typesetting | : | Enabled |
Print length | : | 1240 pages |
Screen Reader | : | Supported |
This book provides a comprehensive overview of game engine architecture, covering topics such as:
- Rendering: The process of creating images from 3D models.
- Physics: The simulation of physical forces in games.
- AI: The creation of intelligent agents that can interact with players and the environment.
- Networking: The process of connecting players and allowing them to interact with each other.
This book is intended for readers who want to learn more about game engine architecture. It is assumed that readers have some knowledge of programming and computer science. However, no prior experience with game development is required.
Table of Contents
- to Game Engine Architecture
- Rendering
- Physics
- AI
- Networking
- Game Engine Design
- Game Engine Implementation
Reviews
"This book is a must-read for anyone who wants to learn more about game engine architecture. It provides a comprehensive overview of the topic, covering all of the essential concepts in detail. I highly recommend it." - Dr. John Smith, Professor of Computer Science, University of California, Berkeley
"This book is a valuable resource for both aspiring and experienced game developers. It provides a wealth of information on game engine architecture, from the basics to the most advanced topics. I highly recommend it." - Jane Doe, Lead Game Developer, Ubisoft
About the Author
John Doe is a game developer with over 10 years of experience. He has worked on a variety of projects, from small indie games to AAA titles. He is also a regular speaker at game development conferences and has written several articles on game engine architecture.
Order Your Copy Today!
This book is available in hardcover, paperback, and e-book formats. You can order your copy today from Amazon, Barnes & Noble, or your favorite online retailer.
4.5 out of 5
Language | : | English |
File size | : | 16003 KB |
Text-to-Speech | : | Enabled |
Enhanced typesetting | : | Enabled |
Print length | : | 1240 pages |
Screen Reader | : | Supported |
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4.5 out of 5
Language | : | English |
File size | : | 16003 KB |
Text-to-Speech | : | Enabled |
Enhanced typesetting | : | Enabled |
Print length | : | 1240 pages |
Screen Reader | : | Supported |